一、时代交汇 | 为什么艺术商业成为文旅融合的突破性切口
国潮、文创、非遗产品的消费呈现需求旺盛、活力十足的火热态势,涌现出众多适配性强、体验感好、深受消费者欢迎的爆款产品,在满足消费需求的同时,增进了文化认同与精神满足。2026年政府工作报告将“着力建设强大国内市场”列为首要任务,提出“深入实施提振消费专项行动”,文创产业被赋予了消费“情绪杠杆”的重要角色—通过“IP+场景”双轮驱动,释放可观的产业潜力。在“十五五”开局之年,文旅部明确提出,将以文旅融合为主线,培育跟着演出、影视、赛事、非遗去旅行等品牌,推出文旅商体农工等融合发展新业态。国务院印发的《关于推进服务业扩能提质的意见》进一步明确,文旅部将推动文商旅体多业态融合,以场景创新带动业态焕新,支持创新打造沉浸式演艺、国潮市集、非遗体验等消费场景。
年轻人文旅消费正从传统功能满足向追求情绪价值与个性表达的代际需求跃迁。年轻群体愿为8分钟沉浸演出排队3小时,消费逻辑已从“性价比”转向“心价比”,追求疗愈与情感共鸣。从“Citywalk”到“Artwalk”,艺术正从观赏对象变为消费场景本身,这为艺术商业在文旅版图中开辟了全新的发展空间。艺术商业正站在一个时代的交汇点上—左手承接政策红利,右手回应消费升级,中间是一片尚待系统建构的价值蓝海。 艺术不再是商业空间的装饰,而是内容本身;商业不再是艺术的附属,而是体验的载体。当二者深度融合,便催生出一种全新的文旅消费范式:以艺术为引擎,以商业为载体,以文旅为场景,实现从“消费容器”到“情绪发生器”的根本性转型。
二、政策脉动 | 从“融合导向”到“场景创新”的制度供给
“十五五”规划开局:文旅融合的政策信号。2026年是“十五五”开局之年,文旅融合的政策信号呈现出前所未有的密集度。《政府工作报告》将旅游业定位从“大力发展”升级为“高质量发展文化旅游业,丰富文旅体商等融合业态”,“文化”二字正式为旅游业注入“魂”。这一表述的细微调整,标志着文旅融合从政策倡导上升为战略方向。文旅部部长孙业礼在两会记者会上明确指出,文旅部门的核心任务是聚焦建设文化强国、旅游强国目标,编制实施好“十五五”文化和旅游发展规划。在融合化方面,“融合发展是大趋势,各行各业发展都不能靠单打独斗”,要培育跟着演出、影视、赛事、非遗去旅行等品牌,推出文旅商体农工等融合发展新业态。这一表述将艺术商业、演艺经济、文创IP等业态统一纳入文旅融合的大框架之中,为艺术商业的发展提供了明确的政策指引。
《关于推进服务业扩能提质的意见》:文商旅体多业态融合的制度框架。2026年4月,国务院印发了《关于推进服务业扩能提质的意见》,文旅部据此提出三大行动方向。在扩大优质文旅产品供给方面,引导演艺、动漫、娱乐等业态提质升级,推动文化遗产、国风国潮融入当代生活,持续推动产业数智化赋能、信息化转型,积极发展数字动漫、数字演艺、数字创意、沉浸式体验等新型文化业态。在创新多元文旅消费场景方面,文旅部明确将推动文商旅体多业态融合,以场景创新带动业态焕新,支持创新打造沉浸式演艺、国潮市集、非遗体验等消费场景,针对银发族、亲子团、入境游客等不同人群,培育新型消费模式,丰富夜间文旅消费业态。这些政策构成了艺术商业发展的制度框架。更值得关注的是,文旅部将“艺术商业”相关业态置于文商旅体多业态融合的核心位置,意味着政策端已为商业空间向艺术化、体验化方向转型开辟了制度通道。
2026年政府工作报告:文创成为消费“情绪杠杆”。2026年政府工作报告虽未直接提及“文化产业”,但其政策表述中的三个“新”变化却为艺术商业指明了方向。一是旅游发展定位的升级,推动文旅融合从“口号”走向“产品”;二是赛事经济的扩容,文商旅体展多业态联动成为趋势;三是文化出海的延伸,鼓励更多文化企业和优秀文化产品走向世界。“IP+场景”被视为当前文创撬动消费的核心逻辑——IP负责内容挖掘,承载并点燃消费者的情感与共鸣;场景则充当实体容器,让情绪得以落地。这一思路正是艺术商业的核心方法论:以IP为内容引擎,以商业空间为体验载体,以文旅场景为价值延伸,构建从内容到场景到消费的完整链路。
The Start of the "15-16" Plan: Policy Signals for Cultural Tourism Integration. 2026 marks the beginning of the "15-16" plan, and the policy signals for cultural tourism integration have reached an unprecedented level of intensity. The "Government Work Report" has upgraded the positioning of tourism from "vigorous development" to "high-quality development of the cultural tourism industry, enriching integrated business forms such as cultural, tourism, sports, and commerce", and the word "culture" has officially infused the tourism industry with "spirit". This subtle adjustment in the statement indicates that cultural tourism integration has risen from policy advocacy to a strategic direction. Minister of Culture and Tourism Sun Yeliu clearly pointed out at the press conference that the core task of the cultural tourism department is to focus on the goals of building a cultural power and a tourism power,and to formulate and implement the "15-16" cultural and tourism development plan. In terms of integration,"integration and development is a major trend,and no industry can develop independently",and it is necessary to cultivate brands such as following performances, films, events,and intangible cultural heritages for travel,and to launch new integrated business forms such as cultural, tourism, commerce,and sports,and agricultural and industrial tourism. This statement integrates art,business,and cultural and tourism industries into a larger framework of cultural tourism integration,providing clear policy guidance for the development of art business.
"Opinions on Promoting the Expansion and Quality Improvement of the Service Industry": Institutional Framework for Multi-Industry Integration of Culture,Commerce, Tourism, and Sports. In April 2026, the State Council issued the "Opinions on Promoting the Expansion and Quality Improvement of the Service Industry", and the Ministry of Culture and Tourism based on these issued three action directions. In terms of expanding the supply of high-quality cultural tourism products, it guides the upgrading of industries such as performance, animation, and entertainment,promotes the integration of cultural heritage and traditional Chinese culture into contemporary life,continuously promotes the digitalization and informatization empowerment and transformation of the industry,and actively develops new cultural business forms such as digital animation,digital performance,digital creativity, and immersive experiences. In terms of innovating diverse cultural tourism consumption scenarios, the Ministry of Culture and Tourism clearly stated that it will promote multi-industry integration of culture,commerce,tourism,and sports, using scenario innovation to drive the renewal of business forms,and support the innovative creation of immersive performances, traditional culture markets,and intangible cultural heritage experiences, targeting different groups such as the elderly,parents and children,and inbound tourists, to cultivate new consumption models and enrich night-time cultural tourism business forms. These policies constitute the institutional framework for the development of art business. What is more noteworthy is that the Ministry of Culture and Tourism places "art business" related business forms at the core position of multi-industry integration of culture,commerce,tourism, and sports, indicating that the policy end has opened up institutional channels for the transformation of commercial spaces towards artization and experience-oriented directions.
The 2026 Government Work Report:Cultural Creativity Becomes the "Emotional Lever" of Consumption. Although the 2026 Government Work Report did not directly mention "cultural industry", the three "new" changes in its policy statements pointed out the direction for art business. First, the upgrade of tourism development positioning,promoting cultural tourism integration from a "call" to a "product"; second,the expansion of event economy, the multi-industry linkage of culture,commerce,tourism,and sports becoming a trend; third, the extension of cultural exports,encouraging more cultural enterprises and outstanding cultural products to go global. "IP + scene" is regarded as the core logic for driving consumption with cultural creativity - IP is responsible for content exploration,carrying and igniting consumers' emotions and resonance; the scene acts as an actual container allowing emotions to be realized. This thinking is the core methodology of art business:using IP as the content engine,commercial spaces as the experience carrier,and cultural tourism scenarios as the value extension,to build a complete chain from content to scene to consumption.
三、消费趋势 | 从“逛商场”到“逛艺术馆”的代际跃迁
情绪经济崛起:消费逻辑从“性价比”到“心价比”。如果说上一轮消费升级的核心词是“品质”,那么这一轮的关键词则是“情绪”。《2025上海文旅场景消费报告》揭示了一个重要趋势:年轻人文旅消费正从传统功能满足向追求情绪价值与个性表达的代际需求跃迁。近八成青年选择周末打卡博物馆、美术馆和艺术馆,逛馆青年中外省市占比达53.4%,“为了一座馆,奔赴一座城”趋势显著,是年轻消费群体对“有意义消遣”与“有质感社交”的深层需求。文博艺术场馆通过创新融合,将历史记忆、艺术表达与空间体验转化为集情绪疗愈、审美体验、城市认同等于一体的复合型文化载体,符合年轻人对消费的精神追求。从这个角度看,艺术商业之所以能成为新消费的增长点,核心在于它精准契合了消费者从“物质满足”走向“精神充盈”的时代需求—人们不再仅仅为商品付费,而是为体验、为情绪、为身份认同买单。
“跟着演出去旅行”:剧场经济的文旅溢出效应。2025年,中国演出市场持续火热。剧场经济不仅是文化消费的独立品类,更已成为撬动文旅消费的杠杆。年轻人拖着行李箱跨城追一场话剧,沉浸式戏剧成为社交媒体的新宠,脱口秀剧场成为年轻人的情绪减压阀。年轻群体消费逻辑已从“性价比”转向“心价比”,愿意为情绪价值买单,剧场演出的沉浸式体验与集体参与特性,使其成为年轻人情绪宣泄与情感共鸣的载体。剧场经济的社交属性同样不可忽视。年轻群体通过剧场消费标榜审美偏好与文化归属,形成独特的圈层标签,剧场社交已形成“体验—分享—再传播”的价值循环链,成为年轻群体社交资本的核心来源。这一趋势为艺术商业提供了清晰的客群画像和需求方向。艺术商业不能仅停留在“挂几幅画、摆几件艺术品”的浅层层面,而应主动成为艺术事件的策源地——引入剧场、演出、展览、脱口秀等多元内容,让商业空间成为艺术事件的发生地和文化社交的场所。
从Citywalk到Artwalk:城市漫游的艺术化转向。青年消费的核心已从“打卡”转向“悦己”,情绪价值成为文旅消费的关键因素。这一变化推动了城市漫游模式的升级——从无目的的Citywalk转向以艺术为锚点的Artwalk。上海高浓度的艺术资源、高频次的艺术交流让艺术回归年轻人的日常生活。“漫游外滩源”“漫游淮海路”“漫游滨江”等经典Artwalk线路,串联起从建筑美学、海派器物到国际艺展等多元立体的文化场景。年轻人精心规划动线捕捉打卡视角,借社交媒体将漫游体验转化为彰显审美品位的社交货币,在Artwalk中主动参与城市文化构建,并将这份体验转化为独特的城市生活方式。这一趋势要求艺术商业突破单一空间的物理边界,以城市尺度的“艺术线路”思维进行产品布局。当消费者不再满足于“走进一个商业空间”,而是追求“穿越一座艺术之城”的漫游体验,艺术商业就必须从“点状布局”走向“线状串联”,从单一业态走向全城联动。
四、突破性模式 | 艺术商业的三种文旅新范式
范式一:策展型零售——“艺术即空间,空间即内容”。南京德基广场是这一模式最具代表性的标杆案例。2017年,德基广场在二期八楼打造了德基艺术博物馆,将学术重心锁定在对“金陵文脉”的挖掘上,推动商业空间向文化载体转型。博物馆以馆藏的宋代《金陵图》为蓝本,运用AR、VR技术打造“人物入画、实时跟随”的沉浸式互动展,形成“先看金陵图,再逛南京城”的城市级商文旅IP。2025年上半年,“花花世界”展厅引入多场非遗艺术实验,通过螺钿、烧箔画等非遗体验活动,引导消费者在深度融入中增强文化认同。德基广场的成功并非偶然,而是系统化产品布局的结果。广场公共区域定期更新主题艺术装置,形成“移步换景”的文化体验;2025年开放的“花园食光”区域压缩商业面积,以绿植小径打造开放公共空间,使建筑本身成为“首发内容”。经过系统性创新,德基广场已从传统高端商场转型为“艺术+商业+科技”融合的综合性商业地标,2024年销售额达245亿元,连续多年领跑全国商业项目。策展型零售的核心在于让艺术成为商业空间的内在逻辑而非外部装饰。当消费者走进商场面对的不仅仅是商品陈列,更是一场精心策展的文化叙事。
范式二:轻量化艺术体验——“低成本、高频次、大覆盖”。如果说德基模式是高端策展的代表,那么全国首家Museum+Lab则是“轻量化”路线的典型案例。2025年9月,由吴文化博物馆与苏州太湖中心Mall联合打造的Museum+Lab正式营业,这是全国首个由博物馆运营的文商旅融合文化消费空间。Museum+Lab依托博物馆的学术与IP资源,与在地商业体充分融合,以“轻量化文化体验”为理念,内集展览、书店阅读、非遗集合店、咖啡轻食、文化创意产品及各类活动于一体。松江钟书阁的“轻量化展览”则提供了另一种轻盈范本。风艺术空间尝试的是一种“做减法”的展览模式,艺术家全程参与展览策划与执行,在书店楼梯转角、书架间隙“偶遇”艺术作品。这种模式不设传统意义上的策展人角色,由空间提供操作手册,艺术家自己筹备、自己挂画。艺术内容的注入带来了切实的商业转化:展览期间客流量比非展览期平均提升约35%,咖啡销量同比增长45%,顾客平均停留时间从28分钟延长到41分钟。轻量化艺术体验的核心是降低消费门槛、提升接触频次。当艺术不再高高在上地“展出”,而成为日常生活中“偶遇”的惊喜,消费者便会自然而然地停留更长的时间、产生更多的消费触点。对于随机性消费而言,“轻量化”意味着最低的决策成本和最自然的情感触发—这正是将“偶然路过”转化为“主动停留”的关键所在。
范式三:数字艺术融合——“科技赋能,古今对话”。数字技术的介入,正在重新定义艺术商业的边界和可能性。王府井艺云数字艺术中心坐落在北京市百货大楼,4008平方米的空间内构建起“艺术+科技+文化+娱乐+消费”五位一体的数字艺术互动消费场景。《灵境·未来灵感世界》展览通过AIGC、VR、体感捕捉等技术让艺术体验突破想象边界:曲面环形屏上数字化中国传统纹样流转变幻,VR眼镜中赛博朋克风格的未来北京城触手可及。自2024年9月开业至今,累计到馆客流超33万人次,接待中小学生研学活动200余场,覆盖超万名青少年。深圳文博会2026年的数字演艺展区则展示了这一模式的更前沿可能。聚焦超高清、数字孪生、具身智能、空间运算等尖端技术,《赵赵大秦》《寻迹·洛神赋》等旅游演艺项目运用超高清虚拟拍摄、数字孪生等技术,成为数字赋能旅游演艺的标杆。CASBOT机器人乐团带来复杂编曲的多声部乐曲演出,《熊猫归来》沉浸式巨幕等创新成果同步亮相。
Model One: Curatorial Retail - "Art is the space, and the space is the content." Nanjing Deji Plaza is the most representative benchmark case of this model. In 2017, Deji Plaza built the Deji Art Museum on the eighth floor of its second phase, focusing its academic emphasis on the exploration of "Jinling Cultural Heritage", promoting the transformation of commercial space into a cultural carrier. The museum, based on the collection of the Song Dynasty's "Jinling Picture", used AR and VR technologies to create an immersive interactive exhibition where "characters enter the picture and follow in real time", forming a city-level commercial, cultural and tourism IP of "first view the Jinling Picture, then explore Nanjing City". In the first half of 2025, the "Flower World" exhibition hall introduced multiple experimental projects of intangible cultural heritage art, through intangible cultural heritage experience activities such as inlaid lacquer and foil painting, guiding consumers to enhance cultural identity through deep integration. The success of Deji Plaza was not accidental but the result of a systematic product layout. The public areas of the plaza regularly update theme art installations, creating a "changing scenery with every step" cultural experience; the "Garden Food Oasis" area, which will open in 2025, reduces the commercial area and creates an open public space with greenery paths, making the building itself a "first content". Through systematic innovation, Deji Plaza has transformed from a traditional high-end shopping mall into a comprehensive commercial landmark that integrates "art, business, and technology", with sales reaching 24.5 billion yuan in 2024, leading the national commercial projects for consecutive years. The core of curatorial retail lies in making art the inherent logic of the commercial space rather than an external decoration. When consumers enter the mall, they are not only faced with product displays, but also a carefully curated cultural narrative.
Model Two: Lightweight Art Experience - "Low cost, high frequency, wide coverage". If the Deji model represents high-end curatorial, then the first Museum+Lab in the country is a typical case of the "lightweight" approach. In September 2025, Museum+Lab, jointly created by the Wu Culture Museum and the Suzhou Taihu Center Mall, officially opened. This is the first cultural consumption space integrating culture, commerce and tourism operated by a museum in the country. Museum+Lab relies on the academic and IP resources of the museum and fully integrates with the local commercial complex, with the concept of "lightweight cultural experience", integrating exhibitions, bookstores for reading, intangible cultural heritage stores, coffee and light food, cultural creative products and various activities. The "lightweight exhibition" of Songzhang Zhongshu Pavilion provides another light example. The Art Space Wind attempts a "subtractive" exhibition model, where the artist participates in the planning and execution of the exhibition throughout, encountering artworks at the corner of the bookstore stairs and in the gaps between bookshelves. This model does not have the traditional role of a curator, with the space providing operation manuals, and the artist preparing and hanging the paintings themselves. The injection of artistic content brings practical commercial transformation: during the exhibition period, the average visitor flow is about 35% higher than in non-exhibition periods, coffee sales increase by 45%, and the average customer stay time extends from 28 minutes to 41 minutes. The core of lightweight art experience is to lower the consumption threshold and increase the contact frequency. When art is no longer presented high above but becomes an "unexpected encounter" in daily life, consumers will naturally stay longer and have more consumption touchpoints. For random consumption, "lightweight" means the lowest decision cost and the most natural emotional trigger - this is precisely the key to turning "random passing" into "active staying".
Model Three: Digital Art Integration - "Technology empowerment, dialogue between the past and the present". The intervention of digital technology is redefining the boundaries and possibilities of art business. The Wangfuji Art Cloud Digital Art Center is located in the Beijing Department Store, with a 4,008-square-meter space that builds a five-in-one digital art interactive consumption scene of "art, technology, culture, entertainment, and consumption". The "Miracle World - Future Inspiration Universe" exhibition uses technologies such as AIGC, VR, and motion capture to push the boundaries of artistic experience beyond imagination: on the curved circular screens, digital Chinese traditional patterns flow and transform in an enchanting way, and in the VR glasses, the cyberpunk-style future Beijing city is within reach. Since its opening in September 2024, the cumulative number of visitors has exceeded 330,000, and more than 200 student study tours have been received, covering over 10,000 teenagers. The digital performance area of the Shenzhen Cultural Expo in 2026 showcased the more advanced possibilities of this model. Focusing on cutting-edge technologies such as ultra-high definition, digital twin, embodied intelligence, and spatial computing, tourism performance projects like "Zhao Zhao Great Qin" and "Seeking the Trace - Luo Shengda Fu" utilized ultra-high definition virtual shooting and digital twin technologies, becoming benchmarks for digital empowerment of tourism performances. The CASBOT robot orchestra presented complex arranged multi-part music performances, and innovative achievements such as "The Return of the Pandas" immersive giant screen were also showcased simultaneously. 。
五、产品业态布局的核心策略
锚定型业态:打造区域性的艺术商业地标。锚定型业态是艺术商业布局的第一步,其核心价值在于“吸引首次到来”。这一层面的产品,必须具备高辨识度、强社交货币化和不可替代的文化内涵。德基艺术博物馆以馆藏《金陵图》打造沉浸式IP,北京“湾里”综合体将当代艺术中心纳入商业空间,这些都是锚定型业态的典范。在文旅深度融合的政策导向下,艺术商业地标的打造不应停留在“商场里建个美术馆”的层面,而应主动对接“跟着演出去旅行”“跟着赛事去旅行”等特色品牌。这意味着,艺术商业空间应当成为城市文化事件的策源地—定期举办艺术大展、戏剧首演、品牌首发等高辨识度活动,让消费者不是“去商场买点什么”,而是“去那个商场看个什么”。
触点型业态:全链条布设轻量化艺术消费。锚定型产品吸引来客之后,触点型业态的任务是“延长停留时间、增加消费触点”。这一层面要求艺术体验以轻量化、低门槛、高渗透率的方式嵌入商业空间的每一处角落。Museum+Lab的非遗集合店是触点,钟书阁楼梯转角的书画展是触点,陆家嘴中心L+Mall引入的AT ART艺术廊同样是触点—让消费者在逛街的每一个不经意的时刻,都能与艺术不期而遇。触点型业态应遵循“三低原则”—低决策成本(随手可消费)、低时间占用(随时可参与)、低价格门槛(人人可尝试)。当艺术消费不再是“专程去看个展”的高成本行为,而成为逛街途中“顺带参与一下”的轻体验,消费转化率和复访率便会在不经意间持续攀升。
社群型业态:以艺术为纽带沉淀复购价值。艺术商业的终极目标不是“来人”,而是“留人”。社群型业态的核心任务,是以艺术内容为纽带,将随机到访的消费者沉淀为具有归属感的核心用户。剧场经济提供了一个重要启示:年轻群体通过剧场消费标榜审美偏好与文化归属,形成独特的圈层标签。艺术商业空间同样可以借鉴这一逻辑—通过定期举办艺术交流、工作坊、会员专属展览等活动,构建“艺术社群”的认同感。成都万象城推出广场品牌“无界”,将广场作为城市公共空间,转化为一个持续发生艺术碰撞、文化事件与情感连接的多元容器,标志着其从商业空间向城市文化策源地的深度演进。当消费者不再是“一个商场里顺便路过的人”,而成为“一个艺术社群中的一员”,复购便不再是营销驱动的行为,而是归属驱动的自然结果。
Anchor-type business model: Create a regional art commercial landmark. The anchor-type business model is the first step in the layout of art business. Its core value lies in "attracting the first-time visitors". Products at this level must have high recognizability, strong social monetization, and irreplaceable cultural connotations. The Dege Art Museum creates an immersive IP with its collection of "Jinling Painting", and the Beijing "Wanli" complex incorporates the contemporary art center into the commercial space. These are exemplary cases of anchor-type business models. Under the policy guidance of deep integration of culture and tourism, the creation of art commercial landmarks should not merely stop at the level of "building an art museum in the shopping mall", but should actively connect with "traveling along with performances" and "traveling along with events" as distinctive brands. This means that art commercial spaces should become the breeding ground for urban cultural events - regularly holding high-visibility activities such as art exhibitions, theatrical premieres, and brand launches, so that consumers do not "go to the mall to buy something", but "go to that mall to see something".
Touchpoint-type business model: Set up lightweight art consumption throughout the chain. After the anchor-type products attract visitors, the task of touchpoint-type business models is to "extend the stay time and increase consumption touchpoints". This level requires that art experiences be embedded in every corner of the commercial space in a lightweight, low-barrier, and high penetration rate manner. The non-profit store of Museum+Lab is a touchpoint, the calligraphy and painting exhibition at the staircase corner of Zhongshu Bookstore is a touchpoint, and the AT ART art gallery introduced by L+Mall in Lujiazui Center is also a touchpoint - allowing consumers to encounter art at every unexpected moment during their shopping. Touchpoint-type business models should follow the "three-low principle" - low decision-making cost (can be consumed at any time), low time occupation (can participate at any time), and low price threshold (everyone can try). When art consumption is no longer a high-cost behavior of "going specifically to watch an exhibition", but a light experience "participating along with the shopping", the conversion rate and repeat visit rate will continue to rise unconsciously.
Community-type business model: Consolidate repeat purchase value with art as the bond. The ultimate goal of art business is not "visitors", but "retention". The core task of community-type business models is to use art content as a bond to turn random visitors into core users with a sense of belonging. The theater economy provides an important insight: Young groups use theater consumption to showcase their aesthetic preferences and cultural identity, forming unique circle labels. Art business spaces can also draw on this logic - by regularly holding art exchanges, workshops, and exclusive exhibitions for members, they can build a sense of "art community" identity. Chengdu Xiangmeng City launched the square brand "Wabi", treating the square as a city public space, transforming it into a diverse container that continuously experiences artistic collisions, cultural events, and emotional connections, marking its deep evolution from a commercial space to a city cultural breeding ground. When consumers no longer merely "pass by in a shopping mall", but become "a member of an artistic community", repeat purchases will no longer be driven by marketing, but will naturally result from a sense of belonging.
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